Large City: Fort Cocklemore

Fort Cocklemore

Fort Cocklemore
Example Sylvin architecture.
StateSylvan
ProvenceMidate Kingdom
Sub ProvenceBlackmont Dutchy
RegionKtoira-qüeëf Heathland
Founded993
Community LeaderLord Cās Mbōb 'Delux Ivory' Haw̄b Ha̋ńnḱ Bé̄kīy Bigden Jennings
Area159 km2 (63 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation2828 m (9278 ft)
Average Yearly Precipitation186 cm/y (73 in/y)
Population37603
Population Density236 people per km2 (596 people per mi2)
Town AuraEnchantment
Naming
Native nameFort Cocklemore
Pronunciation/cocklemore/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Fort Cocklemore (/cocklemore/ [Translation Unavailable]) is a subtropical Large City located in Blackmont Dutchy, Midate Kingdom, within the Sylvan.

The name Fort Cocklemore is derived from the Sylvin language, as Fort Cocklemore was founded by Cās Mbōb 'Delux Ivory' Haw̄b Ha̋ńnḱ Bé̄kīy Bigden, who was culturaly Sylvin.

Climate

Fort Cocklemore has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cool 19°C (66°F) and its average temperature during the winter being a cold 3°C (37°F). Fort Cocklemore receives an average of 186 cm/y (73 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fort Cocklemore covers an area of nearly 159 km2 (63 mi2), and an average elevation of 2828 m (9278 ft) above sea level.

Overview

Fort Cocklemore was founded durring the late 11th century, by Cās Mbōb 'Delux Ivory' Haw̄b Ha̋ńnḱ Bé̄kīy Bigden. The establishment of Fort Cocklemore was somewhat plagued by a lack of willing colonists, leading to Cās Mbōb 'Delux Ivory' Haw̄b Ha̋ńnḱ Bé̄kīy Bigden electing to pay people to resettle in Fort Cocklemore.

Fort Cocklemore was built using the conventions of Sylvin durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Fort Cocklemore is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Fort Cocklemore is buildings are grouped arround an odd layout of premissive cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Fort Cocklemore's millitarily questionable fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Fort Cocklemore has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Fort Cocklemore long.

Civic Infrastructure

Fort Cocklemore possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Fort Cocklemore has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fort Cocklemore has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fort Cocklemore. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fort Cocklemore's parks.

Fort Cocklemore has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fort Cocklemore.

Fort Cocklemore has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fort Cocklemore has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fort Cocklemore has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fort Cocklemore has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fort Cocklemore has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Cocklemore has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Cocklemore has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fort Cocklemore's public wards, blessings, and other arcane systems.

Fort Cocklemore has an Millitary Academy which trains military officers and specilists.

Fort Cocklemore possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fort Cocklemore's grid is powered by hydrogalvanic generators.

Fort Cocklemore possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Fort Cocklemore has a first rate hospital which caters to anyone in need of long term medical care.

Fort Cocklemore has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Fort Cocklemore has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fort Cocklemore's natural decorations nor waterways.

Fort Cocklemore has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fort Cocklemore has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fort Cocklemore has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Fort Cocklemore is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Fort Cocklemore's town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Fort Cocklemore most nights are accompanied by colorful ribbons of light in the sky.

The Ghoul near Fort Cocklemore are known to be quite timid.

Fort Cocklemore's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Charm energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 71
  • Farmers: 104
  • Farm Laborer: 208
  • Hunters: 117
  • Milk Maids: 94
  • Ranchers: 49
  • Ranch Hands: 97
  • Shepherds: 101
    • Farmland: 151164 m2
    • Cattle and Similar Creatures: 9400
    • Poultry: 112809
    • Swine: 7520
    • Sheep: 376
    • Goats: 75
    • Horses, Mounts, and Beasts of Burden: 3760

Craftsmen

  • Arms and Toolmakers: 81
  • Blacksmiths: 87
  • Bookbinders: 48
  • Buckle-makers: 50
  • Cabinetmakers: 96
  • Candlemakers: 121
  • Carpenters: 119
  • Clothmakers: 107
  • Coach and Harness Makers: 40
  • Coopers: 94
  • Copper, Brass, Tin, Zinc, and Lead Workers: 52
  • Copyists: 36
  • Cutlers: 32
  • Fabricworkers: 76
  • Farrier: 259
  • Furriers: 23
  • Glassworkers: 121
  • Gunsmiths: 84
  • Harness-Makers: 35
  • Hatters: 75
  • Hosiery Workers: 26
  • Jewelers: 40
  • Leatherwrights: 89
  • Locksmiths: 37
  • Matchstick makers: 62
  • Musical Instrument Makers: 58
  • Painters, Structures and Fixtures: 48
  • Paper Workers: 54
  • Plasterers: 48
  • Pursemakers: 58
  • Roofers: 40
  • Ropemakers: 38
  • Rugmakers: 36
  • Saddlers: 70
  • Scabbardmakers: 75
  • Scalemakers: 40
  • Scientific, Surgical, and Optical Instrument Makers: 23
  • Sculptors, Structures and Fixtures: 37
  • Shoemakers: 36
  • Soap and Tallow Workers: 141
  • Tailors: 242
  • Tanners: 48
  • Upholsterers: 52
  • Watchmakers: 50
  • Weavers: 117
  • Whitesmiths: 30

Merchants

  • Adventuring Goods Retellers: 26
  • Arcana Sellers: 26
  • Beer-Sellers: 51
  • Booksellers: 56
  • Butchers: 110
  • Chandlers: 91
  • Chicken Butchers: 105
  • Entrepreneurs: 39
  • Fine Clothiers: 87
  • Fishmongers: 104
  • Florists: 22
  • Potion Sellers: 65
  • Resellers: 139
  • Spice Merchants: 50
  • Wine-sellers: 70
  • Wheelwright: 62
  • Woodsellers: 36

Service workers

  • Bakers: 197
  • Barbers: 167
  • Coachmen: 52
  • Cooks: 144
  • Doctors: 77
  • Gamekeepers: 61
  • Grooms: 32
  • Hairdressers: 113
  • Healers: 105
  • Housekeepers: 104
  • Housemaids: 188
  • House Stewards: 107
  • Inns: 35
  • Laundry maids: 68
  • Maidservants: 134
  • Nursery Maids: 68
  • Pastrycooks: 121
  • Restaurateur: 179
  • Tavern Keepers: 163

Specialized Laborer

  • Ashworkers: 52
  • Bleachers: 35
  • Chemical Workers: 21
  • Coal Heavers: 72
  • In-Town Couriers: 83
  • Long Haul Couriers: 91
  • Dockyard Workers: 73
  • Gas Workers: 18
  • Hay Merchants: 30
  • Leech Collectors: 103
  • Millers: 81
  • Miners: 85
  • Oilmen and Polishers: 59
  • Postmen: 96
  • Pure Finder: 48
  • Skinners: 113
  • Sugar Refiners: 21
  • Tosher: 58
  • Warehousemen: 113
  • Watercarriers: 88
  • Watermen, Bargemen, etc.: 117

Skilled Laborers

  • Accountants: 50
  • Alchemist: 56
  • Clerk: 73
  • Dentists: 37
  • Educators: 103
  • Engineers: 55
  • Gardeners: 37
  • Mages: 28
  • Plumbers: 40
  • Pharmacist: 47
  • Professors: 16
  • Scientists: 27
  • Wizards: 16

Civil Servants

  • Adventurers: 35
  • Bankers: 50
  • Civil Clerks: 81
  • Civic Iudex: 41
  • Consultants: 24
  • Exorcist: 91
  • Fixers: 46
  • Kami Clerk: 74
  • Landlords: 71
  • Lawyers: 45
  • Legend Keepers: 63
  • Militia Officers: 268
  • Monks, Monastic: 113
  • Monks, Civic: 125
  • Historian, Oral: 81
  • Historian, Textual: 43
  • Policemen, Sheriffs, etc.: 85
  • Priests: 144
  • Rangers: 49
  • Rat Catchers: 58
  • Scholars: 59
  • Spiritualist: 64
  • Slayers: 21
  • Storytellers: 136
  • Military Officers: 121

Cottage Industries

  • Brewers: 107
  • Comfort Services: 134
  • Enchanters: 42
  • Herbalists: 42
  • Jaminators: 125
  • Needleworkers: 110
  • Potters: 62
  • Preserve Makers: 107
  • Quilters: 57
  • Seamsters: 221
  • Spinners: 107
  • Tinker: 42
  • Weaver: 101

Artists

  • Actors: 40
  • Architects: 14
  • Bards: 60
  • Costumers: 23
  • Dancers: 42
  • Drafters: 24
  • Engravers: 31
  • Fine Furniture Carpenters: 18
  • Glaziers: 41
  • Inlayers: 37
  • Musicians: 129
  • Painters, Art: 19
  • Playwrights: 40
  • Sculptors, Art: 33
  • Wood Carvers: 110
  • Writers: 125

Produce Industries

  • Butter Churners: 129
  • Canners: 110
  • Cheesmakers: 144
  • Ice Merchants: 16
  • Millers: 81
  • Picklers: 63
  • Smokers: 45
  • Stockmakers: 40
  • Tobacconists: 61
  • Tallowmakers: 91

14108 of Fort Cocklemore's population work within a Foundational Occupation.

21991 of Fort Cocklemore's population do not work in a formal occupation, but do contribute to the local economy. 1504 (4%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Fort Cocklemore is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of saved most of the town when a natural disaster struck Fort Cocklemore. The recitation of the hero's story remains a popular tavern and fair tale.

History